Visualizing Cellular Automata – III
( …Continued from Visualizing Cellular Automata – II )
The possibilities to explore these structures were immense and so I skipped the next logical part where normally I would simulate 2D Cell Automata (a more specific example of which is “Conway’s Game of Life”) with 4294967296 (2^(2^5)) possibilities to explore. Instead I moved on to explore 3D CA. With millions of possibilities to explore again, it becomes crucial to constraint the system. So I explored Totalistic CA, where the rules are not updated based on state of a single cell, but based on the sum of their states, in a cell’s neighborhood. I ended up getting some interesting structures as shown in the images below. The sonification for this is rather primitive with the number of Cells being updated directly affecting the frequencies.
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[...] Continued on Visualizing Cellular Automata – III… ) Monday, January 17th, 2011 at 1:37 pm Fall 2010 | Projects | Cellular Automata, Fall [...]